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Snapchat

1/27/2014

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What is Snapchat?
Snapchat is a mobile app you can download to your iPhone or Android smartphone, which you can then use to “chat” with friends through photos, videos and captions. You can sort of think of it to be like texting with pictures or videos.

One of the most unique things about Snapchat is the “self-destructing” feature for photos a few seconds after photos have been viewed. When you chat with a friend by sending them a photo, the photo is instantly deleted seconds after it’s been opened by the recipient.

Snapchat Users & Trends
The heaviest Snapchat users are teenagers and young adults who submerge themselves in social media and are pretty addicted to their smartphones.  The app's main demographic is users between 13 and 23 years of age; with a growing 40 years-and-over user base as of October 2012. Snapchat is often used to send self-portraits, called "selfies," and 30 percent of Snaps are sent to groups.  Because Snapchat photos self-destruct automatically, a big trend has emerged: sexting via Snapchat. Kids are basically taking provocative photos of them and sending to their friends/boyfriends/girlfriends using Snapchat, and they feel more liberal about doing it because they know that those photos get deleted after a few seconds.

Snapchat Features
As of July 2013, the interface of Snapchat, on both the Android and iOS versions, consists of a large circular button located at the center of the bottom portion of the screen, flanked on the sides by a picture of a three-dimensional box on the left hand side, and a two-dimensional striped box on the right hand side. The large circular button is the camera button. By pressing the button once, the application will take a still image. The user can then proceed to alter the image, by applying text and/or ink drawings onto the image, before sending it off to a controlled list of recipients. By holding the button, the application will instead record a short video lasting up to 10 seconds which, just like a still image, can have text applied to it by the user, before it is sent away. Recorded images and videos can be saved by the sender prior to sending by pressing the white arrow in the bottom left-hand corner.

The two-dimensional striped box on the right hand side of the interface takes the user to their contacts list, allowing the user to view their Snapchat friends and find friends from their phone contacts. Pressing this box will bring up a three selection menu, allowing the user to either view their friends, find friends from their phone contacts, or to adjust the settings of the application, on matters such as notification settings, and who can send the user Snaps.

The three-dimensional box on the left hand side of the interface takes the Snapchat user to a menu that shows the user the snaps he/she has been sent by other Snapchat users, along with the snaps that the user has sent to other users. Users are informed by text whenever one of their snaps has been viewed or not, and whether it has been screenshotted or not. Users view Snaps sent to them by other Snapchat users by pressing and holding onto the image or video. The image or video will remain for the time set before it is permanently removed. During the viewing period, the recipient must maintain contact with the device's touchscreen, thereby hindering the user's ability to take a screenshot, which is allowed. The sender is also notified by Snapshot if a recipient takes a screenshot.  However, it is possible for the user to bypass this mechanism by, for example, taking a picture of the phone with another camera.

Business
As of October 2012, Snapchat had not made any revenue but as of February 2013, Snapchat confirmed a $13.5 million Series A funding round led by Benchmark Capital, which valued the company between $60 million and $70 million. On November 14, 2013, The Wall Street Journal reported that Snapchat declined a cash offer from Facebook of $3 billion to acquire the company and another by Google who offered $4B for the company.


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Blog (Blogging)

12/4/2013

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A blog is a discussion or informational site published on the World Wide Web and consisting of discrete entries ("posts") typically displayed in reverse chronological order. 

Blog Definition
A blog (also called a weblog or web log) is a website consisting of entries (also called posts) appearing in reverse chronological order with the most recent entry appearing first (similar in format to a daily journal). Blogs typically include features such as comments and links to increase user interactivity. Blogs are created using specific publishing software.

Variations of the Term Blog
  • Blogging: The act of writing a post for a blog
  • Blogger: A person who writes content for a blog
  • Blogosphere: The online community of blogs and bloggers

The World Before Blogging
There was a time when the Internet was just an informational tool. In the early life of the World Wide Web some 20 years ago, websites were simple and provided a one-sided conversation. As time went on, the Internet became more interactive with the introduction of transaction-based websites and online shopping, but the online world remained one-sided.

That all changed with the evolution of Web 2.0 (the social web) wherein user-generated content became an integral part of the online world. Today, users expect websites to provide a two-way conversation and web logs (or blogs) were born.

The Birth of Blogs
The earliest blogs started in the late 1990s as online diaries. Individuals posted information on a daily basis about their lives and opinions. The daily posts were listed in reverse date order, so readers viewed the most recent post first and scrolled through previous posts. The format provided an ongoing inner monologue from the writer.

As blogs evolved, interactive features were added to create a two-way conversation. Readers took advantage of features that allowed them to leave comments on blog posts or link to posts on other blogs and websites to further the dialogue.

Blogs Today
As the Internet has become more social, blogs have gained in popularity. Today, there are over 100 million blogs with more entering the blogosphere everyday. Blogs have become more than online diaries. In fact, blogging has become an important part of the online and offline worlds with popular bloggers impacting the worlds of politics, business and society with their words.

The Future of Blogs
It seems inevitable that blogging will become even more powerful in the future with more people and businesses recognizing the power of bloggers as online influencers. Anyone can start a blog thanks to the simple (and often free) tools readily available online. The question will likely become not, "Why should I start a blog?" but rather, "Why shouldn't I start a blog?"


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TubeMogul

11/18/2013

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TubeMogul is a technology service used by marketing agencies and brands to buy video advertising across multiple inventory sources.  The company uses real-time bidding (RTB) to acquire media from biddable marketplaces of inventory like Google’s AdExchange, LiveRail, SpotxChange, Adap.TV, Brightroll BRX, PubMatic, Rubicon, AdMeld and others. Advertisers also utilize TubeMogul to facilitate their direct buys from premium publishers.  TubeMogul is based in Emeryville, CA with offices in New York, London, Chicago, Detroit, Austin, Los Angeles, Sydney, Singapore and Toronto.

History
TubeMogul was initially founded as a video syndication and analytics company. Their founders wanted to create a service that tracked trends in videos across the Internet. In 2009, TubeMogul acquired Illumenix, a flash player analytics company and that same year, the company expanded into the realm of paid media with the addition of PlayTime, an online video advertising network.

In April 2011, leveraging its experience in real-time analytics and insights, TubeMogul launched its media buying platform for brand advertisers. The platform provides a single solution for real-time media buying, targeting, ad serving, optimization, and measurement.


In May 2013, TubeMogul associated with BrightRoll, Innovid, LiveRail, SpotXchange launched OpenVV an open source viewability solution for measuring ad viewability that is aligned with commonly agreed upon industry standards.


In June 2013, TubeMogul premiered BrandPoint, a powerful new tool that enables brands and agencies to buy digital video advertising on a cost per gross rating point (GRP) basis. Brands and agencies can now plan, execute and measure digital video advertising the same way they do TV.


TubeMogul is a Brand-Focused Video Marketing Company
TubeMogul is the only video marketing company built for branding. By integrating real-time media buying, ad serving, targeting, optimization and brand measurement into its PlayTime platform, TubeMogul simplifies the delivery of video ads and maximizes the impact of every dollar spent by brand marketers.

The company only partners with premium and transparent inventory sources – including direct publishers and private networks – to deliver video to any audience, in any format, on any device. Advertisers only pay when someone chooses to watch their video and they see exactly which sites their ads ran on, how their ads performed and who watched them. Using PlayTime means never having to choose engagement and accountability over reach.

Beyond advertising, brand marketers can use TubeMogul’s OneLoad video distribution to seed their content on multiple sites and the company’s video analytics to measure and compare the performance of their owned, paid and earned video media.


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Instragram

10/7/2013

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Instagram

Instagram is an online photo-sharing, video-sharing and social networking service that enables its users to take pictures and videos, apply digital filters to them, and share them on a variety of social networking services, such as Facebook, Twitter, Tumblr and Flickr.  A distinctive feature is that it confines photos to a square shape, similar to Kodak Instamatic and Polaroid images, in contrast to the 16:9 aspect ratio now typically used by mobile device cameras. Users are also able to record and share short videos lasting for up to 15 seconds.

Instagram was created by Kevin Systrom and Mike Krieger and launched in October 2010. The service rapidly gained popularity, with over 100 million active users as of April 2012. Instagram is distributed through the Apple App Store and Google Play. Support was originally available for only the iPhone, iPad, and iPod Touch; in April 2012, support was added for Android camera phones. The service was acquired by Facebook in April 2012 for approximately $1 billion in cash and stock in April 2012,

Popularity

Users

By December 2010, Instagram had 1 million registered users. In June 2011 Instagram announced it had 5 million users and it passed 10 million in September of the same year. In April 2012, it was announced that over 30 million accounts were set up on Instagram.

Instagram announced that 100 million photographs had been uploaded to its service as of July 2011. This total reached 150 million in August 2011. By May 2012, 58 photographs were being uploaded and a new user was being gained each second. The total number of photographs uploaded had exceeded one billion.

On February 27, 2013, Instagram announced 100 million active users, only two-and-a-half years after the launch of the app.  As of September 9, 2013, the company has announced a total of more than 150 million monthly active users. Instagram was listed among Time's 50 Best Android Applications for 2013.

Features & Tools

Users can upload photographs and short videos, connect their Instagram account to other social networking sites (which will enable the option to share uploaded photos to those sites), and follow other users' feeds. As of June 2013, users can connect their Instagram account to Facebook, Twitter, Tumblr and Flickr.

In 2012, Instagram created web profiles which allow users to use their Instagram account like a social media site. This gave users a web profile featuring a selection of recently shared photographs, biographical information, and other personal details. The web feed is a simpler version of the phone app, mimicking the look and feel users are already accustomed to.

Revenue Model
Facebook Inc. (FB), operator of the world’s most popular social network, will sell advertising on its Instagram photo service, the first effort to make money from the company’s largest acquisition on record.

Promotions will start to appear on the mobile application, which lets users share images from smartphones, in late 2013.  Instagram will deliver a “small number” of pictures and videos from a handful of companies that users aren’t necessarily following.

Facebook is seeking new ways to drive revenue from mobile devices as users increasingly access digital services from wireless devices. While mobile made up 41% of ad revenue in the second quarter, up from 30 percent in the previous period, Facebook remains a distant No. 2 in a market led by Google Inc. (GOOG), according to researcher EMarketer Inc.

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Vine

9/24/2013

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Vine

Vine is a mobile app owned by Twitter that enables its users to create and post short video clips. The service was introduced with a maximum clip length of six seconds and can be shared or embedded on social networking services such as Twitter (which acquired the app in October 2012) and Facebook.

What Exactly Is Vine?
Vine is a video-sharing app. But it’s not just any video-sharing app. It’s designed in a way for you to film short, separate instances so they can be linked together for a total of six seconds. Each short video plays in a continuous loop and is viewable directly in Twitter’s timeline.

How the Vine App Works
The app is similar to Instagram and it shows you a scrollable feed of all your friends’ vines on the home screen. You also have your own profile page, which you can customize later after signing up. Vine takes most of your information from Twitter, including name, photo, bio and transfers it to your new Vine account when you sign up.

Making Your First Vine
When you’re ready to make your first vine, the app will walk you through all the steps. The idea is to film very short, separate instances for a full six-second video. As you get started with filming, the app will ask you to hold your finger down on the screen for about 1 to 2 seconds. After that, it will ask you to film two more times. Vine then puts all three of those two-second shots together to make your first vine.

Exploring and Interacting on Vine
Since it’s still quite new, Vine lacks a lot of features that other apps have, but still offers the basics to make it a mobile social network. There’s an Explore tab, which displays a search bar for you to find vines with specific tags or keywords. You can browse through the “Editor’s Picks” and the “Popular Now” section to help you quickly find some of the best vines, or you can tap any of the icons below with some of the featured tags.

The Activity tab shows who follows you, who comments on your vines, and who presses the smiley face “like” button on any of them. Every vine has an option for you to like and leave comments, almost identical to Instagram.

Is It Worth Using?
Right now with Vine being so new, unfortunately there are quite a few downsides in terms of capabilities. Vine cannot access Facebook friends and other social media sites; so it can’t automatically connect you to those in your social media networks who are already on Vine.

There’s also no way to take video from your camera roll and upload it at a later time to Vine. Vine web pages don’t have any social sharing buttons and there’s no way to share directly to other popular social networks -- like Tumblr.

The features and functionality that it lacks will probably be worked into the app sometime in the future.  If someone is on Twitter, Vine is a really neat tool to use, because Vine’s Twitter card integration make it look like an animated image or GIF right in your Twitter stream.



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Google Adwords

9/5/2013

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Google Adwords

Google AdWords is Google's main advertising product and main source of revenue. Google's total advertising revenues were USD$42.5 billion in 2012.[2] AdWords offers pay-per-click, that is, cost-per-click (CPC) advertising, cost-per-thousand-impressions or cost-per-mille (CPM) advertising, and site-targeted advertising for text, banner, and rich-media ads. The AdWords program includes local, national, and international distribution. Google's text advertisements are short, consisting of one headline of 25 characters and two additional text lines of 35 characters each. Image ads can be one of several different Interactive Advertising Bureau (IAB) standard sizes.

Sales and support for Google's AdWords division in the United States is based in Mountain View, California, with major secondary offices in Ann Arbor, Michigan,[3] the company's second largest office is located in New York. The third-largest US facility is in Mountain View, California, headquarters.[4] Engineering for Google AdWords is based in Mountain View, California.

Google has an active official public Help and Support Community maintained and frequented by highly experienced Adwords users (referred to as "Top Contributors") and Google employees.

History
The original idea was invented by Bill Gross of Idealab who, in turn, borrowed the idea from the model of the Yellow Pages. Google wanted to buy the idea but a deal could not be reached.   Not wanting to give up on this form of advertisement, the company launched its own solution, AdWords in 2000. At first, AdWords advertisers would pay a monthly amount, and Google would then set up and manage their campaign. To accommodate small businesses and those who wanted to manage their own campaigns, Google soon introduced the AdWords self-service portal.  In 2005, Google launched the Google Advertising Professional (GAP) Program to certify individuals and companies who completed AdWords training and passed an exam. Due to the complexity of AdWords and the amount of money at stake, some advertisers hire a consultant to manage their campaigns.

In April 2013, Google announced it will add enhanced campaigns for Adwords to “help advertisers better manage their campaigns in a multi-device world” The enhanced campaigns will “show ads across devices with the right ad text, site link, app or extension, without advertisers having to edit each campaign for every combination of devices, location and time of day,” and will include “advanced reports to measure new conversion types.”

Key Facts of Adwords
  • Businesses make an average of $2 in revenue for every $1 they spend on AdWords.
  • In 2011, Google had over 1.2 million businesses advertising on its search network 
  • The finance and insurance industry spent $4 billion on AdWords in 2011.
  • Finance and insurance related keywords are among the most expensive in AdWords, with some demanding costs per click (CPCs) over $50.
  • Amazon spent an estimated $55.2 million on AdWords advertising in 2011.
  • AdWords advertisers can now target by Congressional District.  
  • According to Google, “99% of our top 1,000 clients are now running campaigns on the Google Display Network and YouTube.” 
  • The average click-through rate of an ad on the Google Display Network is 0.4% -- four times as high as the average banner ad in the US and almost ten times as high as a Facebook ad.

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ReachLocal

9/5/2013

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ReachLocal


The ReachLocal Story
When ReachLocal began, the Internet was already integral to our everyday lives. You could go online to do anything you needed – read the news on websites like CNN.com, research businesses on directories like Citysearch, and of course, use search engines like Google to look for local products and services. In fact, consumers already had thousands of choices to find information about businesses in their area. But if you were a local business owner, it became much more difficult to reach these digital consumers, which meant getting fewer customers.

The Business Challenge: No Time, No Technology
As consumers spent more time online, all the money businesses were spending on traditional advertising became less effective. Gone were the days of making one phone call to place an ad in the newspaper or Yellow Pages. Busy running their businesses, owners didn’t have the time or the technology to figure out where and how to advertise online. Which sites were the most effective? Who did they need to call to place an ad? How would they create effective ads and know if they were working? And, ultimately, how were they going to manage it all?

The Business Solution
ReachLocal Online Marketing Our founders saw firsthand the challenge local businesses were facing. Companies like Google, Yahoo! and Yelp emerged to help the consumer find information online, but no one was focused on helping local business reach consumers. So our founders built ReachLocal, the first company dedicated to helping local businesses get customers online. That’s why we’re called ReachLocal. It’s in our name because it’s what we do.

Our Formula for Success
We knew there was a simpler way for local businesses to advertise online. So, we found all the places people were going online and packaged them up into one easy service for local businesses. We delivered this service through a local expert known as an Internet Marketing Consultant, managed and optimized it through our technology on a daily basis to get better results, and proved it was working with easy-to-read reports. And we’ve applied this formula to all our offerings ever since.

  • In 2005, we introduced ReachSearch to get you more leads from consumers who are ready to purchase. This is done by putting text ads on hundreds of the leading search engines and directories.
  • In 2009, we built ReachDisplay to build brand awareness by placing banner ads on thousands of premium sites where consumers are surfing.
  • In 2010, we launched ReachCast to get you customers through Web marketing delivered by a dedicated service expert called a Web Presence Professional.
  • In 2011, we developed ReachRemarketing to keep your business top of mind with local prospects by showing your display ads to consumers who have previously visited your website.
  • In 2012, we added ReachRetargeting to put your display ads in front of consumers who search for topics related to your business or visit your website.



Our Methodology: Web Presence Optimization

Today, we offer a full suite of services that work together to deliver a total Web presence, including online advertising, web marketing, and conversion tools, to get you more customers online. Every day, we continue to identify new ways to package online marketing services into affordable, powerful solutions – always with local businesses in mind.

Future Forecast for ReachLocal
ReachLocal, Inc., a leader in local online marketing and commerce solutions for small- and medium-sized businesses (SMBs), today announced that Zorik Gordon has resigned as chief executive officer and as a member of the Company’s board of directors to pursue other entrepreneurial opportunities.

ReachLocal had been growing the top-line and reducing losses but the company was still not profitable. It had just launched a major new consumer-product in ClubLocal and was diversifying its revenues away from pure reliance on SMB marketing products. Although the top-line has been growing it must be that all is not well at ReachLocal. Perhaps ClubLocal is perceived as a distraction from the core business or that core business is not going well. Perhaps SMB churn remains high and isn’t improving.


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Pinterest

9/4/2013

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Pinterest is a pinboard-style photo-sharing website that allows users to create & manage theme-based image collections such as events, interests & hobbies. Users can browse pinboards for images, "re-pin" images to their own pinboards, or "like" photos.

History
Pinterest is similar to earlier social image bookmarking systems based on the same principle.  It allows users to save images and categorize them on different boards. They can follow other users' boards if they have similar tastes. Popular categories are travel, cars, food, film, humor, home design, sports, fashion, and art.

Usage
Pinterest users can upload, save, sort and manage images, known as pins, and other media content (e.g. videos) through collections known as pinboards.  Pinterest acts as a personalized media platform, whereby users' content and the content of others can be browsed on the main page. Users can then save individual pins to one of their own boards using the "Pin It" button, with Pinboards typically organized by a central topic or theme. Content can also be found outside of Pinterest and similarly uploaded to a board via the Pin It" button which can be downloaded to the bookmark bar on a web browser, or be implemented by a webmaster directly on the website.

Initially there were several ways to register a new Pinterest account. Potential users could either receive an invitation from a friend already registered or alternatively they could request an invitation directly from the Pinterest website, however, this may take some time to be received. An account can also be created and accessed by linking Pinterest to a Facebook or Twitter profile. When a user re-posts or "re-pins" an image to their own board, they have the option of notifying their Facebook and Twitter followers; this feature can be managed on the settings page.

On the main Pinterest page, a "pin feed" appears, displaying the chronological activity from the Pinterest boards that a user follows.  When browsing for new boards and relevant pins, users can visit a "Tastemakers" page that recommend pinboards with content similar to previous pins saved by a user. For both guests and Pinterest users, there are currently four main sections to browse: everything, videos, popular, and gifts.

Demographics
The website has proven especially popular among women.  According to Nielsen, in 2012 the U.S. female audience of Pinterest accessing the website through the computer was 70%. The same report showed U.S. computer users spent an average of one billion minutes on the website in 2012. The most popular categories on Pinterest are food & drink, DIY & crafts, women's apparel, home decor, and travel.  Pinboards can be used by educators to plan lessons. Teachers can pin sites for later referral. Students can pin and organize sources and collaborate on projects.

Business Pages & Advertising
Pinterest also allows businesses to create pages aimed at promoting their businesses online. Such pages can serve as a "virtual storefront". In one case study of a fashion website, users visiting from Pinterest spent $180 compared with $85 spent from users coming from Facebook. These users spent less time on the company's website, choosing instead to browse from the company's pinboard.  Further brand studies have continued to show Pinterest is more effective at driving sales than other forms of social media.  In 2013, Pinterest introduced a new tool called 'Rich Pins', to enhance the customer experience when browsing through pins made by companies. Business pages can include prices of products, ratings of movies or ingredients for recipes.

Retail companies have taken advantage of Pinterest for advertising and style trending. The web design provides an ideal layout for "style conscious retailers", where products can easily be visualized within a consumer context. Companies like The Gap, Chobani, Nordstrom and West Elm use Pinterest as a tool for online referrals that link users with similar interests to a company.

Growth
For January 2012, comScore reported the site had 11.7 million unique U.S. visitors, making it the fastest site ever to break through the 10 million unique visitor mark. comScore recorded a unique users moving average growth of 85% from mid-January to mid-February and a 17% growth from mid-February to mid-March.  Much of the service's early user base consisted of infrequent contributors. The site's user growth, which slowed in March 2012, could pick up as the site's user base solidifies around dedicated users according to a comScore representative.

Revenue
In October 2011, after an introduction from Kevin Hartz and Jeremy Stoppelman, the company secured $27 million in funding from Andreessen Horowitz, which valued the company at $200 million. In May 2012, Pinterest was valued at $1.5 billion. In February 2013, it was valued at $2.5 billion.


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comScore

9/3/2013

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comScore

comScore is an American Internet analytics company providing marketing data and analytics to many of the world's largest enterprises, agencies, and publishers. The company continuously monitors and gathers information on the Web browsing, habits, purchasing behaviors and social interactions of millions of online users. comScore then uses the information to help clients deliver highly targeted marketing messages and advertisements to their core audiences. comScore was launched in 1999 and is based in Reston, Va.

comScore maintains a group of users who have monitoring software (with brands including PermissionResearch, OpinionSquare and VoiceFive Networks) installed on their computers. In exchange for joining the comScore research panels, users are presented with various benefits, including computer security software, Internet data storage, virus scanning and chances to win cash or prizes.

comScore is up-front about collecting user data and the software's ability to track all of a user's internet traffic, including normally secure (https://) connections used to communicate banking and other confidential information.

comScore estimates that two million users are part of the monitoring program. However, self-selected populations, no matter how large, may not be representative of the population as a whole. To obtain the most accurate data, comScore adjusts the statistics using weights to make sure that each population segment is adequately represented. To calculate these weights, comScore regularly recruits panelists using random digit dialing and other offline recruiting methods to accurately determine how many users are online, aggregated by geography, income and age. Correcting the comScore data requires having accurate demographics about the larger pool of users. However, some comScore users are recruited without being asked to give demographic information and, in other cases, users may not be truthful about their demographics. To ensure the accuracy of the data, comScore verifies its users' demographics during the course of measuring statistical data.

The corrected data is used to generate reports on topics ranging from web traffic to video streaming activity and consumer buying power. 

Competitors and Alliances

Competitors in internet market research include AdGooroo, Alexa, Nielsen Online, Hitwise, Quantcast, Gemius, SimilarWeb, and Compete, a TNS Media company.

In February 2011, The Coalition for Innovative Media Measurement (CIMM) and comScore announced they were working together to measure three-screen users and their behavior with content and advertising across television, Internet, and mobile.

Big Data

comScore’s footprint has measurements from 172 Countries;  43 markets reported.  With well over 1.5 Trillion interactions captured monthly; comScore has a footprint equal to almost 40% of the monthly page views of the entire internet.



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FireFox (Mozilla)

8/29/2013

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Firefox OS

Firefox OS is an open source, Linux -based operating system for smartphones and tablet computers , which by the Mozilla Corporation is developed. The goal is the user interface and apps complete with web technologies (HTML, CSS and JavaScript to implement) and thus programmers but also to offer users the greatest possible openness and compatibility.

As of July 2013, Firefox has approximately 16% to 21% of worldwide usage share of web browsers, making it the 2nd or 3rd most used web browser, according to different sources. According to Mozilla, Firefox counts over 450 million users around the world. The browser has had particular success in Indonesia, Germany, and Poland, where it is the most popular browser with 57%, 45%, and 44% of the market share, respectively.

History & Features
The Firefox project began as an experimental branch of the Mozilla project by Dave Hyatt, Joe Hewitt and Blake Ross. They believed the commercial requirements of Netscape's sponsorship and developer-driven feature creep compromised the utility of the Mozilla browser. To combat what they saw as the Mozilla Suite's software bloat, they created a stand-alone browser, with which they intended to replace the Mozilla Suite. On April 3, 2003, the Mozilla Organization announced that they planned to change their focus from the Mozilla Suite to Firefox and Thunderbird.

The Firefox project has undergone several name changes. Originally titled Phoenix, it was renamed because of trademark problems with Phoenix Technologies. The replacement name, Firebird, provoked an intense response from the Firebird free database software project.  In response, the Mozilla Foundation stated that the browser should always bear the name Mozilla Firebird to avoid confusion with the database software. After further pressure from the database server's development community, on February 9, 2004, Mozilla Firebird became Mozilla Firefox, often referred to as simply Firefox. Mozilla prefers that Firefox be abbreviated as Fx or fx, though it is often abbreviated as FF. The Firefox project went through many versions before version 1.0 was released on November 9, 2004.

Features include tabbed browsing, spell checking, incremental find, live bookmarking, smart bookmarks, a download manager, private browsing, location-aware browsing (also known as "geo-location") based on a Google service and an integrated search system that uses Google by default in most locations. Functions can be added through extensions, created by third-party developers, of which there is a wide selection, a feature that has attracted many of Firefox's users.  Additionally, Firefox provides an environment for web developers in which they can use built-in tools, such as the Error Console or the DOM Inspector, or extensions, such as Firebug.

Market Adoption
Downloads have continued at an increasing rate since Firefox 1.0 was released in November 2004, and as of July 31, 2009 Firefox has been downloaded over one billion times. This number does not include downloads using software updates or those from third-party websites. They do not represent a user count, as one download may be installed on many machines, one person may download the software multiple times, or the software may be obtained from a third party. According to Mozilla, Firefox has more than 450 million users as of October 2012. Firefox was the second-most used web browser until December 2011, when Google Chrome surpassed it. As of May 2012, Firefox was the third most widely used browser, with approximately 25% of worldwide usage share of web browsers.  According to StatCounter, Firefox usage peaked in November 2009 and usage share remained stagnant until October 2010 when it lost market share, a trend that continued for over a year. Its first consistent gains in usage share since September 2010 occurred in February through May 2012 before declining again in June and July.


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